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Resource Categories

This page explains different classifications that are combined together to form the queues.

Hardware Classes

The hardware class specifies the type of hardware being used underneath which is either GPU-enabled or CPU-only at the moment.

Class Description
CPU-only CPU-only resources
GPU-enabled GPU-enabled resources

Enhance hardware

Queues ended with + letter (OF+) use an enhanced version (new generation) of the hardware compare to the original queue (OF).

Cost Categories

There are multiple cost categories that let users optimize the cost-to-performance ratio.

Category Description
Debug Provides imited compute resources with no-to-little wait time at a cost premium
Ordinary Meant for most production tasks, provides extensive compute resources at the base rate
Saving Significantly lower charge/cost per hour through utilizing idle compute resources

Queue Selection

It is advised to use Debug category while prototyping your calculations, Ordinary for mission-critical tasks, and Saving - for restartable runs that can tolerate interruptions (eg. check-pointed relaxation runs).

Saving Resources Termination

When the data center has increased load, some or all saving resources may be terminated. We attempt restarting the calculations by resubmitting the corresponding job to resource manager queue. At current, no charge for the first/last whole hour is incurred upon saving resource termination, and the original time limit is re-applied to the restarted job (thus the overall time limit can be longer than originally set).

Provision Modes

The provision mode specifies the way compute nodes are provisioned.

Mode Description
Debug 1 extra standby compute node is maintained
Regular 1 compute node is added at a time when new jobs are submitted
Fast Multiple compute nodes are added simultaneously when new jobs are submitted